Micro Economics
व्यष्टि अर्थशास्त्र
Unit overview: the topics below, with their summaries, are the syllabus for this unit. The comprehensive note further down covers every topic in full — explanations, definitions, worked examples, tables, exam points and practice questions. Standalone one-topic learning pages are not built yet — every topic on this page is covered in the notes and the practice questions below, and each topic card links to those sections.
Premium chapters for this unit
Theory of consumer behaviour → premium chapter · free preview · ~12 min · 4 practice questions
Theory of production and costs → premium chapter · free preview · ~12 min · 4 practice questions
Decision making under uncertainty and risk → premium chapter · free preview · ~10 min · 4 practice questions
Game theory: non-cooperative games → premium chapter · free preview · ~11 min · 4 practice questions
Market structures and equilibria → premium chapter · free preview · ~12 min · 4 practice questions
Factor pricing → premium chapter · free preview · ~11 min · 4 practice questions
General equilibrium analysis → premium chapter · free preview · ~11 min · 4 practice questions
Efficiency criteria and welfare economics → premium chapter · free preview · ~11 min · 4 practice questions
Asymmetric information → premium chapter · free preview · ~10 min · 4 practice questions
Topics checklist — with weightage (platform estimate from past-question frequency, not an NTA guarantee)
Theory of consumer behaviour
High weightageTheory of consumer behaviour.
Theory of production and costs
High weightageTheory of production and costs.
Decision making under uncertainty and risk
MediumDecision making under uncertainty, attitude towards risk.
Game theory: non-cooperative games
MediumGame theory: non-cooperative games.
Market structures and equilibria
High weightageMarket structures, competitive and non-competitive equilibria and their efficiency properties.
General equilibrium analysis
MediumGeneral equilibrium analysis.
Efficiency criteria and welfare economics
High weightageEfficiency criteria: Pareto-optimality, Kaldor-Hicks and wealth maximisation; welfare economics: fundamental theorems, social welfare function.
Asymmetric information
MediumAsymmetric information: adverse selection and moral hazard.
Comprehensive unit note · ~17 min read
Microeconomics studies how individuals, households and firms make choices when resources are scarce, and how those choices interact in markets to determine prices, quantities and the distribution of income. Scarcity is the starting point: wants exceed the resources available to satisfy them, so every choice involves an opportunity cost, the value of the best alternative given up. Microeconomics asks what to produce, how to produce it, for whom to produce it, and at what price, and it answers those questions by modelling decision makers as optimisers who respond to incentives, constraints and information. The power of the approach is that a small set of tools — optimisation under constraints, marginal reasoning, equilibrium analysis and comparative statics — explains a very wide range of behaviour, from a household choosing between goods to a firm deciding how much labour to hire. This unit builds those tools in a logical order. Consumer theory explains demand from preferences, budget constraints and utility maximisation, and shows how price and income changes split into substitution and income effects. Production and cost theory explains supply from technology, input choices and cost minimisation, and shows why marginal cost eventually rises and why average cost traces a U shape. Decision making under uncertainty extends optimisation to risky prospects through expected utility, risk aversion and insurance, while game theory extends it to strategic interaction, where each player's best action depends on what others do. Market structures then combine demand and supply sides: perfect competition, monopoly, monopolistic competition and oligopoly differ in the number of firms, product differentiation, barriers to entry and the pricing power each firm enjoys. The unit closes with the general picture. Factor pricing explains wages, rent, interest and profit as prices of inputs determined by their marginal productivity and by market structure. General equilibrium asks whether all markets can clear simultaneously, and welfare economics asks whether that outcome is efficient and fair, using Pareto criteria, compensation principles and social welfare functions. Asymmetric information shows what happens when one side knows more than the other: adverse selection, moral hazard and signalling can shrink or even destroy markets that would otherwise work well. Mastering this unit means being able to move fluently between a diagram, an equation and an economic intuition, and to state the assumptions behind every result before applying it.
Learning objectives
- Derive a consumer demand curve from utility maximisation and decompose price effects into substitution and income effects.
- Explain production with isoquants and cost minimisation, and derive short-run and long-run cost curves.
- Apply expected utility theory to risky choices, insurance and risk aversion.
- Solve non-cooperative games using dominance, Nash equilibrium, subgame perfection and mixed strategies.
- Compare equilibrium, efficiency and pricing across perfect competition, monopoly, monopolistic competition and oligopoly.
- Explain factor prices through marginal productivity and relate general equilibrium to Pareto efficiency and welfare criteria.
- Analyse adverse selection, moral hazard, signalling and screening under asymmetric information.
Overview
Read this unit as one connected argument rather than nine separate topics. The consumer chooses to maximise utility subject to a budget; the firm chooses inputs to minimise cost for a given output or to maximise profit given prices; the market aggregates those choices into demand and supply; equilibrium prices reconcile them. When a result changes as you move from one market structure to another, ask which assumption changed: the number of sellers, product differentiation, freedom of entry, or information. When a welfare claim is made, ask whether it is about efficiency, about distribution, or about both, because the two require different criteria. Keep three habits throughout: draw the diagram before writing the algebra, check second-order conditions and corner solutions as well as interior ones, and test every conclusion by asking what happens if an assumption fails. Those habits turn memorised results into reasoning you can reproduce under examination pressure, and they are what distinguish a good answer from a list of definitions.
Theory of consumer behaviour
Consumer theory starts from preferences over bundles of goods. Preferences are assumed to be complete, transitive and, usually, convex, which means the consumer can rank bundles, rankings are consistent, and averages are preferred to extremes. Preferences are represented by a utility function, but only ordinal utility matters for most demand results: any increasing transformation of the utility function represents the same preferences, because what matters is the ranking, not the size of utility numbers. Indifference curves join bundles that give equal utility. They slope downward, because giving up one good must be compensated by more of another to hold utility constant, and they are convex to the origin when marginal rate of substitution diminishes, meaning the consumer gives up less and less of one good to gain an extra unit of another as consumption of that good rises. The budget constraint shows what the consumer can afford: expenditure on goods cannot exceed income, and its slope is the price ratio.
Theory of production and costs
Production theory describes how inputs become output through a production function. In the short run at least one input, typically capital, is fixed, while labour varies; in the long run all inputs vary. Total product rises with the variable input, marginal product is the extra output from one more unit of input, and average product is output per unit of input. The law of variable proportions says marginal product first rises, then falls as more of the variable input is applied to a fixed input, and eventually can become negative. Marginal product crosses average product at its maximum: when marginal exceeds average, average rises; when marginal is below average, average falls. Returns to scale describe the long run: doubling all inputs more than doubles output under increasing returns, exactly doubles it under constant returns, and less than doubles it under decreasing returns, with causes including specialisation, indivisibilities and managerial limits.
Decision making under uncertainty and risk
Many economic choices involve risk: outcomes are uncertain, but probabilities can be assigned. A lottery is a set of outcomes with associated probabilities. Expected value is the probability-weighted average of outcomes, but expected value alone does not describe choice, because people care about the distribution of outcomes, not only its mean. Expected utility theory says a decision maker ranks lotteries by the expected value of a utility function defined over outcomes, not by the utility of the expected value. This distinction is the whole theory. A risk-averse person has a concave utility function, so marginal utility of wealth declines, and the utility of a certain amount exceeds the expected utility of a gamble with the same expected value. Such a person will pay a risk premium to avoid risk and will buy full insurance at an actuarially fair premium, where the premium equals expected loss. A risk-neutral person has a linear utility function and cares only about expected value, while a risk-loving person has a convex utility function and prefers the gamble.
Game theory: non-cooperative games
Game theory studies strategic interaction: situations where each player's payoff depends on the actions of others, so a player must anticipate rivals when choosing. A non-cooperative game is described by players, strategies available to each, and payoffs for every combination of strategies. The normal form displays this as a matrix; the extensive form displays it as a tree showing the order of moves and information at each decision point. A dominant strategy is best whatever others do, and if every player has one, the dominant strategy equilibrium follows immediately. More often, dominance must be applied iteratively, deleting strictly dominated strategies round by round. The central solution concept is Nash equilibrium: a combination of strategies where no player can gain by unilaterally changing strategy, given the strategies of others. Every finite game has at least one Nash equilibrium if mixed strategies, randomisation over pure strategies, are allowed.
Market structures and equilibria
Market structure is defined by the number and size of firms, product differentiation, barriers to entry and exit, and information. Perfect competition has many small firms selling an identical product with free entry and perfect information. Each firm is a price taker facing a horizontal demand curve at the market price, so marginal revenue equals price. Profit maximisation requires marginal revenue equal to marginal cost, hence price equals marginal cost. In the short run a firm may earn profit or loss, but it shuts down if price falls below average variable cost, because then it loses more by operating than by closing. In the long run free entry and exit drive economic profit to zero: price equals minimum long-run average cost, firms produce at efficient scale, and the outcome is both productively and allocatively efficient. A monopoly has a single seller protected by barriers such as control of a resource, economies of scale, patents or legal restrictions.
Factor pricing
Factor pricing applies demand and supply to inputs: labour, capital, land and entrepreneurship. In a competitive product and factor market, a profit-maximising firm hires labour up to the point where the wage equals the value of marginal product of labour, the marginal product multiplied by product price. This gives the firm's labour demand curve, which slopes downward because marginal product diminishes. Market labour demand aggregates firm demands, and labour supply reflects workers trading off income against leisure. A rise in the wage has a substitution effect, encouraging work over leisure, and an income effect, encouraging leisure as a normal good, so the individual labour supply curve can bend backward at high wages. In an imperfectly competitive product market, the relevant concept is marginal revenue product, marginal product multiplied by marginal revenue, which is lower than value of marginal product, so the firm hires less at any wage.
General equilibrium analysis
Partial equilibrium studies one market holding other prices fixed; general equilibrium studies all markets simultaneously, asking whether a set of prices exists at which every market clears and what properties that allocation has. In an exchange economy with two consumers and two goods, the Edgeworth box represents all feasible allocations, with each consumer's origin at opposite corners. Indifference curves of the two consumers are drawn in the same box, and the contract curve joins all points where their indifference curves are tangent, so no mutually beneficial trade remains. Those points are Pareto efficient for the exchange economy: neither consumer can be made better off without making the other worse off. The core is the set of Pareto efficient allocations that no coalition can block by trading among itself. Walras law states that the sum of excess demands across all markets, valued at current prices, is zero, so if all but one market clear, the last must clear too. This is why general equilibrium analysis can focus on relative prices: only relative prices matter, and one price can be normalised.
Efficiency criteria and welfare economics
Welfare economics judges allocations, not just describes them. Pareto efficiency is the weakest standard: an allocation is Pareto optimal if no one can be made better off without making someone else worse off. The Pareto criterion itself can only rank a change as an improvement if it harms no one, which rules out almost all real policies that create both winners and losers. Compensation criteria were designed to handle that case. The Kaldor-Hicks criterion calls a change an improvement if winners could in principle compensate losers and still remain better off, whether or not compensation is actually paid. The Scitovsky criterion adds the reverse test to avoid contradictions where a change and its reversal both pass, and the double test requires passing in both directions. These criteria smuggle in a distributional judgement whenever compensation is hypothetical, because a change that passes Kaldor-Hicks can still leave losers worse off in fact, and should be described honestly as a potential rather than an actual Pareto improvement.
Asymmetric information
Asymmetric information means one party to a transaction knows more than the other, and it can undermine markets that would work perfectly with symmetric information. Adverse selection is hidden information before a contract is signed: the party with private information selects into the contract in a way that harms the uninformed party. The market for used cars illustrates the logic: sellers know quality, buyers do not, so buyers offer a price reflecting average quality, owners of good cars withdraw, average quality falls, price falls further, and in the extreme only the worst cars remain, a market unraveling. Insurance markets show the same pattern: high-risk individuals are more likely to buy cover at a pooled premium, raising claims and premiums, which drives low-risk individuals out. Credit markets respond with rationing rather than ever higher interest rates, because higher rates worsen the borrower pool and encourage riskier projects. Moral hazard is hidden action after a contract is signed: an insured party takes less care, or a borrower takes more risk, because the cost of bad outcomes is borne by someone else.
Key definitions
- Marginal rate of substitution: The rate at which a consumer is willing to trade one good for another while holding utility constant; it is the slope of the indifference curve.
- Substitution effect: The change in demand caused by a change in relative prices when purchasing power is held constant.
- Isoquant: A curve joining all combinations of inputs that produce the same level of output.
- Marginal cost: The increase in total cost from producing one additional unit of output.
- Risk premium: The difference between the expected value of a gamble and its certainty equivalent; positive for a risk-averse person.
- Nash equilibrium: A combination of strategies in which no player can gain by changing strategy alone, given the strategies of others.
- Deadweight loss: The loss of total surplus when output is below the efficient level because units valued above marginal cost are not produced.
- Pareto efficiency: An allocation in which no one can be made better off without making someone else worse off.
- Economic rent: Payment to a factor in excess of its transfer earnings, the minimum needed to keep it in its present use.
- Adverse selection: A market problem in which hidden information before contracting causes the worse types to be selected in.
Formulas
- Utility maximisation at an interior optimum: marginal rate of substitution equals the price ratio; marginal utility per unit of money is equal across goods.
- Slutsky decomposition: total price effect equals substitution effect plus income effect.
- Cost minimisation: marginal rate of technical substitution equals the input price ratio; marginal product per unit of money is equal across inputs.
- Profit maximisation: marginal revenue equals marginal cost; under perfect competition price equals marginal cost.
- Monopoly pricing with elasticity: price minus marginal cost over price equals the reciprocal of the absolute value of demand elasticity.
- Expected utility: expected utility of a lottery equals the sum over outcomes of probability times utility of the outcome.
- Value of marginal product of labour equals marginal product of labour multiplied by product price; competitive hiring sets this equal to the wage.
Worked examples
Example 1: A consumer has income 120, price of good X is 4 and price of good Y is 6. If the consumer spends all income, write the budget constraint and find the intercepts.
The budget constraint is 4X plus 6Y equals 120. Setting Y to zero gives X equals 30, the horizontal intercept. Setting X to zero gives Y equals 20, the vertical intercept. The slope is the price ratio, 4 divided by 6, or two-thirds, meaning giving up one unit of X frees enough income for two-thirds of a unit of Y. Any bundle on or below this line is affordable; bundles above it are not.
Example 2: A firm production function gives marginal product of labour 10 and marginal product of capital 20. Wage is 50 and rental rate of capital is 100. Is the firm minimising cost? If not, how should it adjust?
Marginal product per unit of money for labour is 10 divided by 50, which is 0.20. For capital it is 20 divided by 100, also 0.20. The two are equal, so the equi-marginal condition holds and the firm is cost-minimising at this combination. If instead labour gave more output per unit of money than capital, the firm should substitute labour for capital until equality is restored, holding output constant.
Example 3: A monopolist faces demand price equals 100 minus quantity, and marginal cost is constant at 20. Find monopoly price, quantity and the competitive quantity for comparison.
Total revenue is price times quantity, which is 100Q minus Q squared, so marginal revenue is 100 minus 2Q. Setting marginal revenue equal to marginal cost gives 100 minus 2Q equals 20, so Q equals 40. Price from demand is 100 minus 40, which is 60. Under perfect competition price equals marginal cost, so 100 minus Q equals 20, giving Q equals 80. Monopoly therefore halves output and triples price in this example, and the missing 40 units are the source of deadweight loss.
Example 4: A gamble pays 100 with probability one half and 0 with probability one half. A risk-averse consumer with utility equal to the square root of wealth has current wealth 100 and is offered the gamble in addition. What is the expected utility, and is the gamble attractive?
Expected value of the gamble is 50, but expected utility must be computed from utilities, not from the mean. Without the gamble, utility is the square root of 100, which is 10. With the gamble, wealth becomes 200 with probability one half and 100 with probability one half, giving expected utility equal to one half times the square root of 200 plus one half times 10, which is about 12.07. Since 12.07 exceeds 10, the gamble is attractive here because it only adds wealth and never reduces it below current wealth. A gamble that could reduce wealth would need a separate comparison, which is why the reference wealth level must always be stated.
Market structures compared
| Feature | Perfect competition | Monopoly | Monopolistic competition | Oligopoly |
|---|---|---|---|---|
| Number of firms | Many | One | Many | Few |
| Product | Identical | Unique, no close substitute | Differentiated | Identical or differentiated |
| Price setting | Price taker | Price maker | Price maker, limited | Interdependent |
| Long-run profit | Zero | Positive possible | Zero | Positive possible |
| Price versus marginal cost | Equal | Price above | Price above | Usually above |
Income and substitution effects when price falls
| Good type | Substitution effect | Income effect | Total effect |
|---|---|---|---|
| Normal good | Demand rises | Demand rises | Demand rises |
| Inferior, non-Giffen | Demand rises | Demand falls | Demand rises, smaller |
| Giffen good | Demand rises | Demand falls strongly | Demand falls |
Welfare criteria compared
| Criterion | What it requires | Limitation |
|---|---|---|
| Pareto improvement | No one harmed, at least one better off | Rules out most real policies |
| Kaldor-Hicks | Winners could compensate losers | Compensation may never be paid |
| Scitovsky double test | Passes in both directions | Still relies on hypothetical compensation |
Diagrams (described)
Indifference curve and budget line diagram: draw the budget line with intercepts income over each price, draw convex indifference curves, and mark the tangency point where the highest attainable curve touches the budget line as the optimum.
Cost curves diagram: draw marginal cost crossing average variable cost and average total cost at their lowest points, with average fixed cost falling continuously and the gap between average total and average variable cost narrowing as output rises.
Edgeworth box diagram: draw a box with each consumer origin at opposite corners, draw each consumer indifference curves inside the box, and join all tangency points to form the contract curve.
Exam points
- At an interior consumer optimum, marginal rate of substitution equals the price ratio; corner solutions are the exception, not the rule, and must be checked.
- Giffen goods are a subset of inferior goods: every Giffen good is inferior, but most inferior goods are not Giffen, because the income effect must dominate the substitution effect.
- Marginal cost crosses average variable cost and average total cost at their minima; average fixed cost always falls and never crosses marginal cost at a minimum in the same way.
- Nash equilibrium does not require that all players do well, only that none can gain alone by deviating; the prisoners dilemma equilibrium is Pareto inferior.
- Long-run zero profit under perfect competition and monopolistic competition means zero economic profit, not zero accounting profit; normal profit is included in cost.
- The first fundamental theorem needs competitive markets, no externalities and complete information; its failure points directly to market failure topics.
- Under monopsony, marginal factor cost exceeds the wage, so a carefully set minimum wage can raise both wage and employment, reversing the competitive prediction.
- Adverse selection is hidden information before contracting; moral hazard is hidden action after contracting; do not swap the two in answers.
Common mistakes
- Confusing marginal utility with total utility: total utility can rise while marginal utility falls, and demand depends on marginal comparisons.
- Treating the substitution effect as the total price effect, or forgetting that for inferior goods the income effect works in the opposite direction.
- Stating that monopoly always earns profit: a monopolist maximises profit but can still make a loss in the short run if demand is too weak to cover costs.
- Calling any Pareto improvement a welfare improvement in distribution: Pareto efficiency says nothing about fairness, which needs a separate social welfare judgement.
- Using value of marginal product when the product market is imperfectly competitive: the correct concept there is marginal revenue product, which is smaller.
Practice questions from this note (original practice — not official PYQs)
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Quick revision: Rebuild this unit from three conditions: consumer optimum where marginal rate of substitution equals the price ratio, firm optimum where marginal revenue equals marginal cost and cost minimisation equalises marginal product per unit of money, and market efficiency where price equals marginal cost. Everything else is a variation caused by changing one assumption: monopoly makes marginal revenue fall below price, monopolistic competition adds differentiation with free entry, oligopoly adds strategic interdependence, general equilibrium checks all markets at once, and asymmetric information breaks the assumption that both sides know the same things. If you can state the assumption, the optimum condition and the efficiency consequence for each structure in one paragraph each, you have the unit.
Practice questions from the whole unit bank (4 in the bank)
This unit's practice bank — the note above has its own smaller practice set drawn from the same bank, so a question can appear in both lists. The list below shows the free sample or the full bank depending on your plan.
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